Plan both paths before you drag
The ring point reflects the solid point across the board center. Before bending around an obstacle, check the reflected route too: a safe line for one point can put its partner into a different obstacle. The later offset stages reward deliberate waypoint changes instead of assuming both routes have the same open space.
A clear can trade strikes for time
Stage 1 allows 18 seconds. With 8 seconds left and one strike on that stage, the clear score is 500 base + 400 time bonus − 100 strike penalty = 800. The time bonus is 5 points per full 100 ms remaining, capped at 500.
One drag solves a paired geometry problem
A single pointer path creates two simultaneous swept paths, and both points must reach their matching targets. The 12 authored stages progress from open lines to corridors and offset routes, so the task shifts from learning the reflection to routing around both sets of obstacles.